Claptrap random abilities below:
Ability ~ The Son of All Nano-Omelettes!: Through the power of nanomachines, all incoming physical (most melee weaponry, and some ranged weaponry) damage is reduced by 0.75 hearts for this phase only. [Rolled on a 1 to 4]
Ability ~ Cheesed to Meet You: A card's just dispensed from your body! Looks like it'll vanish by the end of the phase, but... you can use it to give any player with the exception of yourself +5 to their roll this phase.
[Rolled on a 5 to 7]
Ability ~ Super Claptrap Plasma Blast!: Huh! Looks like you accessed the weapons systems... On this phase, you may fire a super-powered plasma blast. It deals 1 heart of damage to everybody in the area you are currently in (not including you).
[Rolled on an 8 or 9]
Ability ~ Sine, Cosine, TANGRAM!: ...you just hit the motherload. You may fire an eyebeam this phase that alters a single thing in the game to be in a different state. It has to follow the following rules:
- The eyebeam must hit whatever it is targetting.
- In order to alter reality, you must add one adjective to the thing you are altering.
- If the added adjective contradicts with an adjective already there, it replaces it.
- You cannot add an adjective that would instantaneously end the game, or that would result in instantaneous victory.
- The GMs have the ultimate final say over what the adjective actually means applied to whatever it targets.
- The GMs can veto an adjective if we believe it would have an especially negative effect on the game. One of us will message you with 'VETO' in all caps if this happens.
[Rolled on a 10 only]